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Well, I tinker around with small game projects. I hope to have something neat for you all to play around with.

Jeff @Jeffmakesgames

Age 37, Male

Oregon, USA

Joined on 10/27/09

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Powers

Posted by Jeffmakesgames - September 23rd, 2018


Some powers are being replaced in Power Mode with new ones.  Currently, I have 15/16 powers.  The problem I have is, I can't think of what the 16th power would be.  It has to be a Calculation power.

This is currently my list:

========================================

[Calculation]

TRANSMUTE (Energy Cost: 17)
Transmute looks at your current score from right to left and turns it into the next sequence of discs to drop.  (8s, 9s, and 0s are skipped.)  Transmute can be used multiple times to add up to 15 discs to the queue of upcoming discs.

PROMOTE (Energy cost: 40)
Promote adds 1 to every numbered disc.  When this power is triggered, all numbered discs in the grid are increased by 1.  All 7s become gray discs.

DEMOTE (Energy cost: 40)
Demote subtracts 1 from every numbered disc.  When this power is triggered, all numbered discs in the grid are decreased by 1.  All 1s become gray discs.

????? (Energy cost: ???)
????????????????????????????????????


[Destruction]
ERODE (Energy cost: 85)
Erode weathers every gray disc one level.  Solid gray discs are cracked, cracked discs become numbered discs.


CULL (Energy cost: 31)
Cull will eliminate 1 gray disc of your choice.  Upon activation, click on any gray disc to remove it from the grid.


DETONATE (Energy cost: 35)
Detonate turns the currect disc into a bomb disc that you can drop into the grid.  The bomb will explode sometime between 1 and 6 turns from when you drop it.


BLOCKER (Energy cost: 47)
Blocker prevents a new row of gray discs from being added when you level up. (This power will be stackable up to 4 times.)


[Provision]
POSTPONE (Energy Cost: 0) (PASSIVE)
Postpone increases the starting drop counter by 50%. This is a passive power and does not need to be triggered.  It works automatically.


LURE (Energy cost: 0) (PASSIVE)
Occasionally, a Bonus Diamond will appear on the grid.  Drop a disc on it, and you will earn bonus points and 1 energy.  When you hit it, you also increase its value.  If you miss it, or activate a power, it will disappear.


THRIVE (Energy cost: 0) (PASSIVE)
Thrive increase the amount of energy generated by chains by 20%. This is a passive power and does not need to be triggered.  It works automatically.


SOLAR (Energy cost: 0) (PASSIVE)
Solar generates 0.5% energy with every disc you drop. This is a passive power and does not need to be triggered.  It works automatically.


[Transformation]
REDEEM (Energy cost: 60)
Redeem converts energy directly into points.  Spend 60 energy to get an instant 17000 points.


REVEAL (Energy cost: 2)
Reveal shows the number that a gray disc will turn into once it is converted.  Reveal affects all gray discs on the grid. Once a gray disc has had its number revealed, it remains visible.


TILT (Energy cost: 14)
Tilt rotates the grid 90 degrees clockwise.


CHAMELEON (Energy cost: 55)
Change the value of any numbered disc.  Trigger this power then click any numbered disc to change its value to what you want it to be.

========================================

The question is, what should be the 4th Calculation power be?  I wasn't very fond of the Factorize power and chose to replace it with Transmute.

So the power-up I would be replacing would be Double.  Should I keep the Double power?  If not, replace it with what?

Perhaps make it a Triple?  (Triple points for the current drop?)

Or make a power-up that can add to the drop counter to further delay level up?  What would I even call it...


Comments

Here are my title suggestions for the power up that can add to the drop counter to further delay level up:
Level Delayer
Not So Fast Buddy
Backwards
Progress Diminisher
Oh, You Wanted To Level? HAHA

I thought long and hard about it, and decided to go with 'Multi' which gives Triple points for the current drop. (An update to Double).