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View Profile Jeffmakesgames
Well, I tinker around with small game projects. I hope to have something neat for you all to play around with.

Jeff @Jeffmakesgames

Age 37, Male

Oregon, USA

Joined on 10/27/09

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Still at it.

Posted by Jeffmakesgames - November 3rd, 2018


Still been working on Drop Factor on and off.  I really want my themes to mesh well in the menus before I get into the gritty coding of Classic mode.

As for Power mode ideas... I went back to my list of Powers and kept thinking about the Sift Power from Chain Factor, because I really wanted to do something with numbers that involved removing discs.  I don't really want a Power that just multiplied points.

So I eventually came up with something similar, and I call the power: Scrutinize.

Defintion of Scrutinize: To examine or inspect closely and thoroughly.

So, here is what it will do. It's almost like what Factorize currently does in the game right now, but instead of checking if the row or column equals a very specific number that I pulled out of a hat (7,11,21?) , its checking if the values of the row/column add up to the current number of discs on the grid, which I feel makes for a much better power.

[Description in game that I plan to have]

Scrutinize (Energy Cost: 22)
Scrutinize removes numbered discs.  It analyzes the total value of discs in every row and column, and if that row or column adds up to the total number of discs currently on the grid, those numbered discs are removed.  Gray discs and Bomb discs do not count towards the total value of a row or column and are ignored.

 

 

So yeah, just popping my head in to say Hi to all, broken bones are slowly healing in my foot.  I reeeeally hope to keep pushing myself to get this game going again.


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